First of all just to confirm class will now begin at 8AM and end at 11AM (for everyone except Ikem.... sorry dude)
Using the criteria for the assignment (listed below), create concept sketches for your new coffee vending machine. What is the shape and size of the machine? Where will it be located? How will people approach it? How will it attract attention and invite interaction? How will customers select their coffee preferences? How will they pay? How will the coffee be distributed? Do not design the coffee selection interface (e.g., touchscreen) - focus on the form of the physical machine and show only the initial or default state of the coffee selection interface.
Things to keep in mind:
Reading Assignments: About Face 3.0: The Essentials of Interaction Design (Cooper & Reimann, 2007): Chapter 1: Goal-Directed Design Principles of Interaction Design (ID & IxD Wiki)
Affordances, Conventions, and Design Part 1 (Don Norman) Affordances, Conventions, and Design Part 2 (Don norman) Week 2 Slides: Principles of Interactive Design Week 2 Assignment: Design a mobile telephone for illiterate users in poor countries. Text-based interfaces and menu systems of current phones are useless and do not convey information to people who cannot read. Address books in phones are based on names and numbers (which cannot be read) and addresses (that may not exist.) Iconography is only meaningful when the icon has abstract, metaphorical meaning to the user - most phone icons are based on western experiences (e.g., phone book icons) and may not be meaningful in poor countries. Design a mobile phone interface for people who cannot read, which does not rely on icons based on sociocultural experiences they may not share, and which allows the user to place calls without the help of others. Reading Assignments: About Face 3.0: The Essentials of Interaction Design (Cooper & Reimann, 2007): Chapter 6: The Foundations of Design: Scenarios and Requirements The Secret to Designing an Intuitive UX: Match the Mental Model to the Conceptual Model (UX Magazine) The Web Beyond the Desktop (Digital Magazine)
Adapted from Information and Interaction Syllabus by David M. Hogue, Ph.D |
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